We hope you’ve all been well. It’s been a little over a month since Daniel started working at CIA, and happy to report that he has made many new friends and working happily in our little studio.
Here’s a message from Daniel explaining his current work in his own words.
For the next year my task is to build out our systems and workflow. We have core combat thanks to Pascal’s efforts but as we all know there is much to a JRPG outside the combat system. For us this means systems such as conversations, quests, saving, overworld, items, and trading. Along with the translation, updater, installer, menus, map editor, and any further fancy features we find ourselves adding. All these systems must in turn require minimal programmer intervention for the content creators.
For the foreseeable future I will be Project Phoenix’s only programmer. This means building systems which do not require assistance to use. Sadly these same systems are not snazzy or beautiful. I can only ask your understand as we go forward over the next year. Often I will spend weeks or even months on behind the scenes code. Code vital to the game yet there will be few visible to show.
Best I can do is re-assure you this is how video game development works. The typical AAA hype machine tends to focus on Concept Art, then jump right into the game play. Sadly this gives a false impression of the volume of work each component of a game requires. Code takes time to even for teams of dozens of programmers.
So I can only say thank you for your understanding and patience going forward over the next year.
Today, we also have a special video of Daniel and Tomoki (composer), talking about development then a run through of our current state of the build with Daniel. Please note that the horrible video and sound editing was done by myself and with the limited time I have these days, I ask for your forgiveness in it’s quality.
I hope you all enjoy the video, and any questions and comments will be welcome in the post below.
Director / Producer of Project Phoenix